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There are speed boost strips on many of the tracks which you will want to hit to make sure you stay ahead of the pack. In addition to having to contend with your fellow racers, there are also environmental obstacles such as falling Thwomps, gophers that latch on to your kart and need shaking off, lava pits and deep water to avoid.
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The tracks are nice and tight and encourage the driver to take the perfect racing line to ensure victory. The key to success in any racing game is the quality of design in the tracks, and Super Mario Kart does not disappoint in this area. Seasoned veterans can enjoy the unlockable 150cc class, but be warned: it is much more unforgiving. You’ll start off with 50cc karts that are a complete walkover 100cc puts up a sterner challenge as it is faster and your opponents will fight back more. In addition to this you can also race on beaches, keeping to the racing line through shallow waters, or even take a trip on Rainbow Road. It’s amazing how well these themes translated into racing tracks Nintendo truly did a sterling job here. Anyone who is remotely familiar with Super Mario World will instantly remember Donut Plains, Ghost Valley, Bowser’s Castle and Choco Island. Each cup ranges in difficulty respectively and contains five tracks themed from the Super Mario World universe. There are four different cups you can compete in: Mushroom, Flower, Star and Special (which is unlockable). It was also quite nice to see that Nintendo got the Virtual Console emulation down pat for this release, as the game looks exactly like it did back on the Super Nintendo console. With just a bit of practice before long you’ll be power-sliding round all those 180-degree corners with the greatest of ease, watching as the landscape effortlessly rotates around you. There is a good sense of speed too, especially on the 150cc cup where the action comes fast and furious. Super Mario Kart pushed the Super Nintendo’s much-touted Mode 7 capabilities to the max, creating an illusion of 3D which was visually quite impressive back then, and still passable even today. Finally this injustice has been resolved so we can put our virtual pitchforks away and breathe a sigh of relief. Of course this was one of the games which everybody expected to be available in the Virtual Console’s launch line-up three years ago, but sadly this was not to be for reasons best known to Nintendo.
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It sounded like a crazy idea at the time, but they managed to pull it off with style and create an almost timeless game, fondly remembered by gamers to this very day. Less than a year after the Super Nintendo was launched, our pals at Nintendo had the bright idea of taking the Super Mario World universe and squeezing it into a kart-racing game.